
1992 · Scenario / Adventure / Module
Voodoo
This 128-page expansion for the second edition of Chill explores both fictionalized “Hollywood” voodoo and vodoun, the religious practice from which it originates. It adds new powers, Disciplines of the Art, the Evil Way, and Powers of Twilight, a new type of power. The book also includes the scenario Drums in the Night, in which four to six experienced members of SAVE confront a voodoo cult in their own hometown.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Dice (Percentile)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Voodoo with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

