
1999 · Scenario / Adventure / Module
Wand of Archeal
An AD&D adventure for characters of levels 6–8, set during open warfare between the Celestial Order Wizards and the Mages of the Red Cabal. The rival factions seek pieces of a powerful artifact after a high-ranking Celestial Order mage is apparently slain in a surprise attack. Players must infiltrate the Cabal’s hidden base, determine what happened to Archael, recover his famous wand, and bring both mage and artifact to safety. Intended for RPGA Network Guild-level members.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
