Warbirds: Duel of Eagles 1939-1945 - Module 3: Rhubarbs, Rodeos and Circuses

2019 · Wargame

Warbirds: Duel of Eagles 1939-1945 - Module 3: Rhubarbs, Rodeos and Circuses

This World War II air-combat module expands the Duel of Eagles rules with advances in engine and airframe design, weapons, radar, gun sights, armor, turbochargers, and compressibility. Aircraft data cards include separate maximum speeds for Military power, War Emergency Power, and thrust-augmentation systems such as water injection or nitrous oxide. Pilots manage limited over-boost durations, increased fuel consumption, overheating, and aircraft range during missions. Additional rules cover weapon harmonization, train targets, shell penetration, and ground-unit armor thickness.

Players
1–8 best 8
Playing time
30–180 min
Age
10+
Complexity
3 / 5
Expansion for Base-gameWorld War IISimulationDice RollingHexagon Grid

Game facts (players, playing time, age, credits) from BoardGameGeek.