
2015 · Solo Play Resource
Warhammer Fantasy: Dogs of War
Players lead mercenary companies in Tilea, a land divided among rival city-states and noble houses. Over three rounds, they recruit troops, place their commanders to support factions in battles, and use influence to shape political alliances. Victories provide gold and other rewards, while the shifting balance of power determines which houses control the region. Players must manage their forces and negotiate their support as wars and alliances change.
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GM-less (No gamemaster needed to play)Reading (for Periodicals, Adventure Books, etc)Journaling
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Game facts (players, playing time, age, credits) from BoardGameGeek.
