Warhammer Fantasy Roleplay

2005 · Core Rules (min needed to play)

Warhammer Fantasy Roleplay

Players take on the roles of gritty, flawed characters in a dark, low‑fantasy setting beset by war, corruption, and monsters. The game emphasizes perilous exploration, investigations into cults and Chaos, and frontline survival against humanoid and supernatural threats. Characters are created quickly and advance through a career system that tracks professional paths and social roles. Play uses straightforward dice mechanics for combat, social interaction, and magic, with distinct rules for arcane and divine spells and for the risks of mutation and insanity. The book includes setting detail on the Old World, dozens of careers and spells, and a ready introductory adventure to start play.

Players
0
Complexity
3.2 / 5
Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)Class Based (Pilot, Wizard, Scientist, etc)

On Ludoya's tables

Full stats in Ludoya
3
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.