
1995 · Sourcebook (rules/options to enhance play)
War's End
The Possibility Wars reach their final battles as Storm Knights confront threats across the globe, from Dr. Mobius’s palace and an aerial clash with the Tharkoldu to witch-burnings in Boston, Nightmares in New Orleans, and a final confrontation beneath the desert sun. This super-adventure includes post-war scenarios, conversion rules for the Torg MasterBook system, and details on the pocket dimension of Arachnidia.
Scenario / Adventure / ModuleAttribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

