Waterworld Campaign Sourcebook

2001 · Campaign Setting (game world)

Waterworld Campaign Sourcebook

A campaign setting for the Fallout Pencil and Paper Roleplaying Game system, with slight modifications and a separate continuity from the familiar retro-future setting. In the distant future, global warming and possibly nuclear war have melted the icecaps, leaving Earth covered by a vast and dangerous ocean. Humanity survives in small, isolated communities scattered across the water. Players explore this flooded world, encounter new creatures shaped by evolution, and take part in adventures among its harsh and changing environments.

Alternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.