Waves of Blood

2001 · Sourcebook (rules/options to enhance play)

Waves of Blood

This sourcebook explores the dangerous seas surrounding Théah, where pirates, navies, explorers, and mysterious crews compete for plunder, glory, and control. It presents the history of ten major naval factions, along with guidance for creating heroes and running campaigns centered on their activities. The book includes new rules, RPG/CCG conversion guidelines, character and artifact backgrounds, adventure hooks, campaign locations, and a summary of the card game's storyline. It also details the Island of the Sunken Eye, Syrneth secrets, and the Black Freighters, with a color section containing a timeline, map, and artwork.

Players
0
Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.