Wayfarers of the South Tigris: Tides of Trade

2025 · Medieval

Wayfarers of the South Tigris: Tides of Trade

Players expand trade routes beyond Mesopotamia, document new lands, and establish trading posts while developing advanced technologies for future expeditions. A new board lets players upgrade their workers similarly to upgrading dice, and a fourth (red) minaret introduces another area-control space and influence option. Trader tiles and Overseer townfolk add new powerful actions, and additional cards populate each deck to increase variety.

Players
1–4 best 3
Playing time
60–90 min
Age
13+
Complexity
3.8 / 5
Expansion for Base-gameExplorationArea Majority / InfluenceModular BoardSet Collection

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Full stats in Ludoya
1
Plays logged
2
Players
2h 13m
Average play
10
In collections
2
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Game facts (players, playing time, age, credits) from BoardGameGeek.