Wayne Morgan & Shawn Evans

2024 · Sourcebook (rules/options to enhance play)

Wayne Morgan & Shawn Evans

A wealthy industrialist unveils a device that combines magic and technology, allowing users to detect lies with remarkable accuracy. As investors, media, and the public react to the breakthrough, the world is forced to accept that magic and the supernatural are real. The game explores the rise of cybermancy and the consequences of making impossible technology commercially viable.

Players
0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.