We Almost Had It All

2024 · Scenario / Adventure / Module

We Almost Had It All

An invasion of Aglarond is imminent, but only the Red Wizards know the full details. At an upcoming gala, characters use subterfuge and social maneuvering to uncover the information they need. This four-hour adventure is designed for characters of levels 11–16 and is optimized for an average party level of 13. It includes themes of abuse and slavery.

Players
0
Dice (Various)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.