We Be Goblins!

2011 · Scenario / Adventure / Module

We Be Goblins!

Players take the roles of 1st-level Licktoad goblins from Brinestump Marsh, sent by Chief Rendwattle Gutwad to recover fireworks from a derelict ship. Before setting out, they must complete a series of dangerous dares, including swallowing bull slugs, facing the Earbiter, and dancing with Squealy Nord. The ship is not abandoned, however, and Vorka the cannibal goblin awaits the would-be heroes.

Complexity
1.7 / 5
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.