We Be Goblins!

2011 · Scenario / Adventure / Module

We Be Goblins!

Players take the roles of 1st-level Licktoad goblins from Brinestump Marsh, sent by Chief Rendwattle Gutwad to recover fireworks from a derelict ship. Before setting out, they must complete a series of dangerous dares, including swallowing bull slugs, facing the Earbiter, and dancing with Squealy Nord. The ship is not abandoned, however, and Vorka the cannibal goblin awaits the would-be heroes.

Players
0
Complexity
1.7 / 5
Race Based (Player Race/Species affects gameplay)Dice (Various)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.