Wearing the Cape: Barlow's Guide to Superhumans

2018 · Campaign Setting (game world)

Wearing the Cape: Barlow's Guide to Superhumans

A sourcebook for a superhero roleplaying campaign set in the Post-Event world. It expands the setting with regional history covering Europe, Asia, the Middle East, and Africa, along with organizations, locations, and different approaches to wearing the cape. The book introduces the Aspect Power System and additional rules for representing power scale, plus expanded uses of Aspects and dozens of Power Stunts. It includes over 120 pages of Power Templates and fully developed cape files, featuring new Dreamweaver and Jumper types, returning characters, and original superhumans.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.