
2011 · Scenario / Adventure / Module
Week 12
A convoy carrying a growing group of survivors stops at an abandoned motel as daylight fades. Players send a team into a nearby suburb to search for food and medicine, encountering the Living Dead and survivors trapped in a local elementary school. The group must contend with limited transportation, vulnerable survivors, and threats more disturbing than the walking dead.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
