Weird New World

2010 · Sourcebook (rules/options to enhance play)

Weird New World

An adventure setting in a continent-sized arctic region, where exploration and survival in the far north present challenges alongside its monsters and mysteries. It includes a full-color map, more than forty encounter areas, rules for surviving the environment, and the secret of a fallen race. The open-ended sandbox can be added to an existing campaign, with several encounter areas suitable for development into full adventures.

Players
0
Scenario / Adventure / ModuleClass Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.