Weird Places

1996 · Campaign Setting (game world)

Weird Places

This setting book presents seven unusual adventure locations in the Fading Suns universe. Players can explore the occult terraformed fields of Pentateuch, seek a powerful artifact in a hidden Lost World, investigate a barbarian fortress on Kurga, or confront a Symbiot incursion on Bannockburn. Other locations include the haunted chapel of Manitou, the eclectic Istakhr Market, and Barter, a traveling marketplace in space.

Scenario / Adventure / ModuleSkill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.