Weird War Two: Crusade For Europe

1999 · Core Rules (min needed to play)

Weird War Two: Crusade For Europe

It is July 1944, and the Allied advance across Europe is closing in on the collapsing German defenses. In a desperate attempt to preserve the Third Reich, Hitler opens a gateway to another world, unleashing an inhuman army onto the battlefield. Players take the roles of Allied soldiers fighting to liberate Europe and defend humanity against both the German war machine and the supernatural forces brought into the conflict.

Dice (Primarily d6)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.