Weird Wars: Weird War II

2009 · Sourcebook (rules/options to enhance play)

Weird Wars: Weird War II

A horror roleplaying setting set during World War II, where the Axis powers wage war while supernatural threats emerge across Europe, North Africa, the Pacific, and Southeast Asia. The book provides new powers, Edges, Hindrances, weapons, vehicles, and monsters for the Savage Worlds system. It also includes an Adventure Generator, dozens of Savage Tales, and an operational-scale Plot Point Campaign connecting a series of horrific wartime adventures.

Players
0
Complexity
2.5 / 5
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.