
2008 · Scenario / Adventure / Module
Well of the Twice-Born
While traveling along a desolate road, the adventurers encounter strange disturbances that lead to an ancient stone circle, a mysterious well, and the woodland creatures who guard it—the Twice-born. This encounter focuses on moral choices and diplomacy rather than material rewards or straightforward combat. The party may leave the sacred site undisturbed, seek friendship with its guardians, or attempt to drive them away and plunder the area. If negotiations fail, the Twice-born can challenge even experienced adventurers, while a peaceful resolution may establish new allies.
Dice (Various)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
