
2006 · Scenario / Adventure / Module
We're so Screwed II
The Galactic Empire rules with an iron hand, while the Black Sun criminal organization controls the underworld. A group of heroes must rescue a Jedi from the prison planet Kessel and face the dangers waiting beyond the prison walls. Players complete a series of linked, short missions, including solving puzzles, conducting diplomatic negotiations, and battling monsters, allies, spirits, and natural forces. Each completed mission advances the episode, with groups recording their progress on a punch card. Scenarios are designed to take between 15 minutes and one hour, with completed missions contributing to the final result.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
