Werewolf: The Apocalypse (2nd Edition)

1994 · Core Rules (min needed to play)

Werewolf: The Apocalypse (2nd Edition)

This roleplaying game casts players as Garou, werewolves created by Gaia to protect weaker species and oppose the corrupting influence of the Wyrm. Characters are defined by breed, auspice, and tribe. Breed reflects whether they have human, Garou, or wolf parents; auspice, determined by the moon under which they were born, establishes their role within the pack; and tribe represents their cultural group and territory. Characters improve through experience and by earning Renown in Glory, Honor, and Wisdom, with different auspices placing greater emphasis on each.

Players
0
Complexity
3.5 / 5
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.