
1999 · Sourcebook (rules/options to enhance play)
Werewolf: The Dark Ages
A roleplaying supplement set in the medieval World of Darkness, where werewolves defend the wild places and confront vampires, spirits, and other supernatural threats. It presents the Dark Ages from the Garou’s perspective, with setting material on the Umbra, the British Isles, and the werewolf tribes of the period. The book provides character creation rules for medieval werewolves, along with new Gifts, fetishes, equipment, and guidance for crossing over with Vampire: The Dark Ages. It supports both campaigns about medieval Garou and stories involving the ancestors of modern characters.
- Players
- 0
- Complexity
- 3 / 5
Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)Dice Pool (Roll multiple dice vs target)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

