We've Got a T. Rex

2014 · Scenario / Adventure / Module

We've Got a T. Rex

At a fair showcasing steam-powered cars, electric lights, and automatons, dinosaurs arrive and throw the festivities into chaos. Steampunk heroes face prehistoric foes and investigate visitors from the past with a darker agenda in this stand-alone Savage Worlds adventure.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.