WFRP Random Treasure Generation

2007 · Sourcebook (rules/options to enhance play)

WFRP Random Treasure Generation

A resource for generating random treasure after encounters. Determine the defeated creature’s slaughter margin, roll to select the appropriate treasure sub-table, then roll for the contents. When several creatures are defeated, the slaughter margin can be increased to represent a shared treasure cache.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Progression Tree (Skills, professions, magic abilities, etc.)

Game facts (players, playing time, age, credits) from BoardGameGeek.