What Happens Next

1988 · Wargame

What Happens Next

An extension variant for Battle for Moscow that continues the game into the Soviet winter counter-offensive. The Soviet player can earn victory points by eliminating enemy units, capturing cities, and holding them until the game ends, while the German player receives a bonus for capturing Moscow. The variant adds a Winter Effects Table, rules for using replacements to create a Soviet Tank Army, and an extended Turn Record Track covering the full game length. The original Battle for Moscow game is required.

Players
2
Playing time
120–480 min
Age
12+
Complexity
2 / 5
Expansion for Base-gameWorld War IIGrid MovementSimulationMovement Points

Game facts (players, playing time, age, credits) from BoardGameGeek.