What's In My Pocket? Part Deux

2012 · Sourcebook (rules/options to enhance play)

What's In My Pocket? Part Deux

A collection of unusual, mostly impractical items for a game master to place in a role-playing campaign. Each object can suggest a history or spark questions from the players, with story seeds offering loose ideas for rumors and further adventures. Magical items include details on their aura, caster level, and construction requirements.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.