
1992 · Scenario / Adventure / Module
When Axioms Collide
As the Possibility Wars turn realms against one another, an Orrorshan Nightmare takes control of part of the GodNet and plots to turn the Cyberpapacy’s greatest weapon against it. In New Culmont, young women are being murdered and stripped of their cyberware, while a strange horror leaves a lingering taint behind. The investigation leads into the GodNet, where spectral figures and an ebon creature threaten innocent deckers. The Knights face trials and battles both inside and outside the Net as they pursue the killer and try to save thousands of lives.
- Players
- 0
Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
