
2012 · Campaign Setting (game world)
Where Once We Stood On the Shoulders of Giants, Now We Climb Anew
Twenty-three years after the corpse of Vormesh, God of Magic, fell to the Aerth, the world remains scarred by the Descent. Cities were flattened, nations drowned in Godsblood, and countless lives were lost in the aftermath. Players portray survivors sheltering in a network of Tinker Gnome tunnels. Through personal diaries and shared accounts, they document the people, places, and memories of the world that existed before the disaster.
Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
