
2016 · Sourcebook (rules/options to enhance play)
White Room
A mysterious intelligence agency composed of individuals with unique psychic abilities, this organization can be used as an element of the Beacon City setting or adapted to other campaigns. Its membership is largely left open for the GM to define, allowing agents to be tailored to the players and the story. The supplement details two feature agents, Mr. Ulysses and Ms. D, who possess distinctive psychic skills and may serve as allies, adversaries, or targets of investigation.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
