
2013 · Core Rules (min needed to play)
Whitehack
A compact fantasy role-playing game with old-school roots and a hybrid ruleset. Characters are defined by one of three classes, along with groups representing species, vocations, and affiliations. Unified saving throws, task rolls, auctions for extended contests, and rules for death and healing cover common challenges. Magic uses vocations, miracle wording, and hit point costs, while combat supports grids and miniatures or theater-of-the-mind play. The referee section includes guidance on campaigns and adventures, with more than 80 monsters, artifact advice, an example campaign, two introductory adventures, and sample characters.
- Complexity
- 2 / 5
About the game
- Design
- Art
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
