Wild Blue (KS Playtest Draft)

2013 · Campaign Setting (game world)

Wild Blue (KS Playtest Draft)

A frontier setting of six-guns, superpowers, monsters, outlaws, and law-bringers unfolds across the Blue Lands. Players take the roles of newly inducted Queen’s Wardens, members of an elite law-enforcement team made up of Powers—people born with abilities beyond those of ordinary folk. They work to keep the peace and help themselves in a dangerous land where every power carries a cost.

Players
0
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.