Wild Magic for Every Class

2020 · Sourcebook (rules/options to enhance play)

Wild Magic for Every Class

This Dungeons & Dragons Fifth Edition supplement adds a feat and 600 Wild Magic Surges designed for all 12 core classes. Each class receives its own table of whimsical disruptions, mechanical effects, and unpredictable magical outcomes, from unusual physical changes to misleading supernatural senses. Variant rules, play advice, and social and in-character guidelines help integrate the surges without disrupting group play. The effects can be used as part of a character’s abilities or as temporary results of curses, enchantments, or unstable magical environments, and the tables can be remixed or expanded with custom entries.

Players
0
Dice (Various)Dice (Primarily d20)Level Based (Earn XP and level up)

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