Wild Talents (2nd Edition)

2010 · Core Rules (min needed to play)

Wild Talents (2nd Edition)

A superhero roleplaying game set in an alternate history shaped by superpowered “Talents” since their emergence during World War II. Players create customized heroes, powers, and personal histories, then take part in suspenseful action where superhuman abilities carry serious risks. The rules use the One-Roll Engine to resolve conflicts with a single roll that combines speed, detail, and danger. The game includes an extensive setting alongside tools for creating original superhero stories.

Complexity
4 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.