Wild Things: Options for Animal Companions

2015 · Sourcebook (rules/options to enhance play)

Wild Things: Options for Animal Companions

This roleplaying game supplement expands the options available for animal companions. It introduces new companion classes, including fearsome beasts, stalwart sentinels, sage counselors, sly varmints, noble steeds, and spirit guides, allowing companions to take on distinct combat, utility, magical, or thematic roles. The book also includes new feats and spells, animal-specific abilities, and teamwork feats for companions and their handlers. A short guide addresses common challenges in roleplaying animal companions and offers ways to make them more active and distinctive parts of the game.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.