Wilderness Adventures

2014 · Sourcebook (rules/options to enhance play)

Wilderness Adventures

This fantasy roleplaying supplement expands adventures beyond the dungeon, covering wilderness-ready professions, allies, equipment, vehicles, and outdoor abilities. It provides rules and guidance for camping, foraging, travel, mapping, scouting, tracking, movement, stunts, mounted combat, and wilderness combat. It also details terrain, weather, natural hazards, traps, ambushes, getting lost, aerial scouting, shipwrecks, and integrating wilderness expeditions into existing or new campaigns.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.