Wilds

2003 · Sourcebook (rules/options to enhance play)

Wilds

This d20 sourcebook covers adventures in demon-haunted forests, sun-blasted deserts, windswept glaciers, and open plains. It provides guidelines for creating wilderness adventures, ready-made encounters, new creatures, weather and environmental rules, and new prestige classes, feats, and skills focused on outdoor exploration.

Class Based (Pilot, Wizard, Scientist, etc)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.