Will to Power

2002 · Alternate Rules (Variant Core Rules)

Will to Power

This sourcebook examines the Nazi parahuman program from its creation in 1936 through its destruction in 1945. It details the RuSHA SA, Waffen-SS facilities and personnel, the Wasserfall spy program, German super-humans in combat, and Allied intelligence efforts. It includes dossiers and game statistics for eighteen Übermenschen, along with equipment, weapons, tactics, new powers, Flaws, Extras, and rules for use in GODLIKE games.

Complexity
4 / 5
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.