Wind on the Steppes

2014 · Campaign Setting (game world)

Wind on the Steppes

This Basic Roleplaying supplement explores the societies, warfare, beliefs, and daily life of the nomadic peoples of Central Asia, including the Huns, Turks, and Mongols. It provides material for creating historical campaigns, detailing nomad tribes and empires as both adversaries and player characters. Rules and setting information cover the harsh conditions of the steppe and shamanistic approaches to the supernatural. The depiction includes mature themes such as slavery, human sacrifice, mistreatment of women, and extreme physical abuse.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.