
2025 · Expansion for Base-game
Windmill Valley: Blooming Sails
Players expand their tulip business by acquiring a ship and sailing between ports to conduct foreign trade. On each turn, players move their Ship to different ports, spend Tulip Bulbs for rewards, and gain position-dependent benefits when advancing on the Calendar. The Calendar offers a choice between the regular and expert variant, affecting timing and options for actions. Gameplay changes the Conduct Foreign Trade action into a spatial, sea-trade mechanic that ties resource spending and ship placement to long-term planning and timing on the Calendar.
- Players
- 1–4 best 3
- Playing time
- 45–90 min
- Age
- 14+
- Complexity
- 3.5 / 5
About the game
- Design
- Art
Expansion for
See them in LudoyaExpansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 10
- Plays logged
- 23
- Players
- 2h 6m
- Average play
- 23
- In collections
- 3
- On wishlists
8.5/10
from 3 Ludoya reviews
Will never play without it anymore, gives more depth to the game while staying relatively simple.
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I send a Crate to a Port when I deliver Tulip Bulbs?
Yes. After placing a Tulip Bulb on the Foreign Trade card, you may spend another Bulb matching the Demand tile at the Port next to your Ship to place a Crate and take that Port’s reward. The Crate space must be empty, and you can’t already have a Crate of your color on that Demand tile (p. 4).
Can I move my Ship whenever I want, or only during a Foreign Trade action?
You may spend Tools at any time during your turn to move your Ship one space along the marked routes; there’s no limit to how many Tools you spend this way (p. 4).
What happens if I choose to remove all the Bulbs from the Foreign Trade card?
Remove the Bulbs as in the base-game rules and gain 1 additional Tulip in a color that wasn’t present. You can’t also send a Crate to the Port next to your Ship that turn as part of that action (p. 4).
What do I get when I advance on the Calendar?
For a common Calendar reward, take the benefit from the sideboard section your Ship has reached: the first section lets you gain 1 Tulip Bulb or plant 2, and later sections increase both amounts. With the expert Calendar side, also take the topmost available unique reward and cover it with an X tile (p. 5).
When I build a Windmill next to a Single Patch tile, do I refill its space or take its covered reward?
You may take the Single Patch tile instead of the printed Tulip, and you do not refill the space. Put the tile on any empty patch on your Farm board; you don’t gain a covered reward, but the tile permanently changes the reward for planting in that space (p. 5).
Free, on web, Android and iOS
Play Windmill Valley: Blooming Sails with Ludoya
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Game facts (players, playing time, age, credits) from BoardGameGeek.

