Winter's Grasp: The Coming of Winter - Part 1

2026 · Scenario / Adventure / Module

Winter's Grasp: The Coming of Winter - Part 1

From publisher blurb: A Girl Abducted. A Frost Giant's Demands. A Rescue That May Cost More Than Gold. A young woman has vanished from the frontier town of Coppercore, leaving behind blood and enormous footprints leading into the frozen wilderness of the Dragonback Mountains. The trail leads to a frost giant, but rescuing his captive may prove far more complicated than simply drawing swords. Guile, deception, negotiation, or brute force may all have their place, and the giant has demands of his own. Will the adventurers risk everything to save her, or find themselves drawn into the giant's dangerous schemes? Winter's Grasp is a 23-page, winter-themed wilderness adventure for characters of levels 2–5, designed for For Gold & Glory, AD&D 2nd Edition, and other old-school systems.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.