Witch Hunter: The Invisible World

2007 · Core Rules (min needed to play)

Witch Hunter: The Invisible World

A role-playing game of swashbuckling adventure and colonial horror, set in a world resembling the 17th century. Players take on the roles of witch hunters and shape gripping stories of supernatural threats and dangerous expeditions. An elegant, robust system provides the tools needed to bring the setting and its invisible forces to life.

Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.