WitchCraft (1st Edition)

1996 · Core Rules (min needed to play)

WitchCraft (1st Edition)

A modern roleplaying game about the Gifted, people with supernatural abilities who have been hunted and forced to practice their Arts in secret. As a coming Reckoning threatens to reshape or destroy the world, characters face choices that determine the future. The game includes rules for creating Gifted and Mundane characters, a setting of supernatural danger, and the Unisystem, which supports dice-based, card-based, or story-driven play.

Players
0
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.