
1999 · Core Rules (min needed to play)
WitchCraft
Players take on roles of the Gifted—individuals with magical, psychic, or supernatural abilities—whose actions shape a world on the brink of upheaval. Character creation covers a range of types from powerful occult practitioners to ordinary people and hybrids, with stats and abilities governed by a unified rule system usable across eras. Play centers on investigation, interpersonal conflict, and the use of four core Metaphysical Arts: invocations, divination, necromancy, and divine inspiration, while factions and associations provide political and ideological frameworks. The book also details spirits, undead, and other supernatural threats to support campaign and encounter design.
- Players
- 0
- Complexity
- 3 / 5
About the game
Expansion for
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
- 4h
- Average play
- 2
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
