Witchcraft

2009 · Sourcebook (rules/options to enhance play)

Witchcraft

A sourcebook for Colonial Gothic roleplaying games, focused on witches and other occult threats in the American Colonies. It adds rules, background material, new magic, adversaries, and other ideas for introducing witchcraft and supernatural danger into a campaign. The book also includes an excerpt from King James VI’s Daemonologie, presented as a historical dialogue concerning witches, Satan, and the influence of the occult.

Players
0
Dice (Primarily d12)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.