Wizard

1978 · Core Rules (min needed to play)

Wizard

A magical combat game in which players create real or illusionary beings, send them against opposing wizards, or attack directly with spells such as lightning. Successful wizards gain skill and power, while defeated wizards die. The introductory rules support two or more players and include counters, a map, and a die. The game can also be combined with other components from The Fantasy Trip, including its basic melee combat system.

Complexity
2 / 5
from $9.19Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.