Wizard Implements - Alternate Class Rules

2016 · Sourcebook (rules/options to enhance play)

Wizard Implements - Alternate Class Rules

This supplement presents alternate rules for wizards who channel arcane power through psychically charged implements rather than following the traditional schools of spellcraft. It replaces the wizard’s usual arcane bond and specialization with options based on the implements used by the occultist.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.