Wizards

1982 · Adventure

Wizards

Whimsical wizards explore a changing arrangement of 18 enchanted islands, completing mini-quests and collecting markers for the High Druid. Hexagonal map sections create a different island layout each game. Players must complete enough quests during each fourteen-day fortnight to keep islands in play; otherwise, an island is removed. The game ends when players race to collect six gem fragments and deliver them to the High Druid.

Players
1–6 best 3
Playing time
120–240 min
Age
12+
Complexity
3 / 5
FantasyVariable Player PowersCooperative GameModular Board

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Plays logged
1
Players

Game facts (players, playing time, age, credits) from BoardGameGeek.