
1982 · Adventure
Wizards
Whimsical wizards explore a changing arrangement of 18 enchanted islands, completing mini-quests and collecting markers for the High Druid. Hexagonal map sections create a different island layout each game. Players must complete enough quests during each fourteen-day fortnight to keep islands in play; otherwise, an island is removed. The game ends when players race to collect six gem fragments and deliver them to the High Druid.
- Players
- 1–6 best 3
- Playing time
- 120–240 min
- Age
- 12+
- Complexity
- 3 / 5
FantasyVariable Player PowersCooperative GameModular Board
About the game
- Publisher
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.