
2016 · Miniatures
Wizard's Academy
A group of inept apprentice wizards must cooperate to protect and manipulate a magical academy. Players choose a scenario—such as binding a demon, repelling an imp invasion, or impressing an inspector—and work together to achieve that objective before the situation deteriorates. Players move their apprentice pawns around locations in the academy to collect glyphs used to cast spells. Spell effects are initially unknown and are discovered through experimentation, letting the group gradually gain new abilities to alter the building, control creatures, and influence outcomes while racing against escalating threats.
- Players
- 1–6 best 3
- Playing time
- 90–180 min
- Age
- 12+
- Complexity
- 3.4 / 5
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 3
- Players
- 3
- In collections
- 1
- On wishlists
5.0/10
from 1 Ludoya review
1-6, 150m
First impressions · 2 plays
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Game facts (players, playing time, age, credits) from BoardGameGeek.