Word Mastermind

1972 · Deduction

Word Mastermind

A codebreaker attempts to identify a hidden three- or four-letter word in as few guesses as possible. Players place yellow letter pegs for each guess, then receive clues indicating whether letters are present and whether they are in the correct position. Black clues mark a correct letter and location, while white clues indicate a correct letter in the wrong location. The multilingual rules include lists of common words in ten languages.

Players
2
Playing time
10 min
Age
12+
Complexity
1.6 / 5
10 on LudoyaWord GameDeduction

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10.0/10

from 1 Ludoya review

  • Tom10.0

    Until there is a better way to store the letters, this is ther rating that the game will get.

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Game facts (players, playing time, age, credits) from BoardGameGeek.