Wounds, Bruises, and Blood: A Rules Option

2006 · Sourcebook (rules/options to enhance play)

Wounds, Bruises, and Blood: A Rules Option

An optional injury system for gritty, low-fantasy roleplaying games replaces simple hit-point tracking with individual wounds. Each injury may bleed, reopen under the stress of combat, or require extended care, while magical damage can continue to worsen if untreated. Bludgeoning attacks may cause bruising, broken bones, and reduced strength or flexibility. Each wound heals separately, with serious injuries taking days or weeks to recover. Optional rules allow the game master to adjust the level of detail, while keeping record keeping to a minimum.

Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.